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Darkest dungeon what provisions to take
Darkest dungeon what provisions to take













Quick note, the Miller boss is practically immune to Bleed but very susceptible to Blight. Still, remember that Lighting will change, so cover your bases by having at least one party member with Blight skills. In team-comp consider leaning slightly more towards Bleed as plenty of enemies will have hefty Blight resistances. Skills with Bleed and Blight effects will be exceptionally useful when dealing with them, as damage over time spells shouldn’t leave corpses behind. They’re particularly pesky during the final boss encounter so resort to AoE spells like Plague Doctor’s Noxious Blast to clear them ASAP. And two - which is no less important - is the fact that if left untouched Crystalline Aberrations will explode dealing damage to the party, potentially ending the run prematurely. One is that it will restore health to the party member that lands the killing blow. There are two good reasons to destroy them as soon as possible. Holy water and medicinal herbs are nice most places.Crystalline Aberrations are husks left behind after an enemy has been slain.

darkest dungeon what provisions to take

Bandages for the warren, antidotes for the weald, but you can usually just get away with abilities to cure bleed/blight. Good to have them just in case.Īs for other supplies kind of varies based on the dungeon and what you plan to expect. Shovels are not always needed, but usually.

darkest dungeon what provisions to take

Nice to have an extra key in case you find a secret room later in the dungeon.

darkest dungeon what provisions to take

Then I bring 2 shovels and 2 keys for short and medium dungeons. In the longer dungeons you almost always find extra torches, and if you're using vestol/crusader then it's easy to get away with fewer torches by using their torch bonus abilities. This is usually a few too many, but if the dungeon is laid out really poorly having extra torches can be nice. You can bring a little less in the warrens and weald if you use medicinal herbs like others have said.īring a full stack of torches for short dungeons, a stack and a half for medium and 2 full stacks for long dungeons. Sometimes you'll use it all, sometimes you won't. This means I often end up with extra, but I can use it to heal.















Darkest dungeon what provisions to take